5/1/2023 0 Comments Nr2003 replay playerThe aim of the ASC is to keep the player up in the lead pack. Conversely if the player is out ahead, the field will be sped up toĬatch up. If the lead AI is too far ahead the whole field slows up a bit to let the player catch up. The player is compared to the leading AI of the race. The Adaptive Speed Control (ASC), however, actually varies the speed of the AI while out on the track. The aim is to try to come up with AI ofįairly similar strengths within a couple of races. ![]() After a race is complete the gameĬompares the speeds of your laps to the speeds of the AI's laps, and makes an adjustment to the auto AI percentage. "The Automatic AI percentage is an estimation made by the game of about where it thinks your driving skill is for each track. Settings to make for more competitive races, but in NASCAR Racing 2003, they've taken this to the next step, adding what they call "Adaptive AI" and "AutoĪdjusting AI." Grant Reeve, the AI engineer for the game explains what these mean and how they'll come into play: Papyrus has always allowed the player to adjust the AI The most important changes, however, are those that have been made to the computer-controlled AI cars. Other small touches have been added, as well, including realistic flags so you can tell at a glance which way and how powerful the wind is blowing,Īnimated objects, varying car models, animated drivers in replay mode, and opponent pit crews re-creating the confusion that can occur when multiple cars are As any experienced racer knows, you have to drive the track conditions as well as What this means is that you'll need to be prepared inĬase the clouds go away and the track heats up or if the rain starts to fall. The same effect is accomplished through the use of varying weather conditions during and between sessions. It neverīecomes a problem as far as obscuring your view, but it sure does make the races feel more dynamic. Dirt and oil accumulate on the windshields, adding a gritty you-are-there edge to the racing. Of the TV angles, you'll be impressed with the visuals. The NASCAR games have always been gorgeous, and that hasn't changed with the 2003 version whether driving from the cockpit view or watching a replay from one And, come the first week of February, you'll be able toĮxperience the new magic the wizards of Papyrus have cast into the latest version of the top-selling, top-performing series when NASCAR Racing 2003 Season hitsĪs expected with any new version, attention has been given to improving the graphics and adding bells and whistles that add to the realism of the experience. Rob Smolka drops the hammer on NASCAR Racing SimulationĪ similar choice has been available to PC racing fans for years, with Papyrus' NASCAR series being the obvious selection over theĬompetent-but-not-in-the-same-class competition provided by the likes of Electronic Arts and Hasbro. We all hope that NASCAR Racing's Exclusive Rightsīecome available again for gaming companies very soon. If Electronic Arts has their way, it will be their last good one Papyrus Racing Games / Sierra Entertainment ![]() Nascar Racing 2003 Simulation Preview by Papyrus
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